Add Mastering Kiting in Tower Rush
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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
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<br>This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.<br>
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The Center Pull
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<br>By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.<br>
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<br>If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.<br>
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Muscle memory is required.Use cheap buildings like cannons for tanks.Surround the enemy completely.
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Lane Swapping and Reverse Kiting
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<br>You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.<br>
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<br>The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.<br>
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Unit UsedWhat to KiteFrost GiantMelee swarms, heavy single-hitters, slow-moving bruisersCheap SwarmSlow attacking units like the P.E.K. If you have any inquiries with regards to in which and how to use [tower rush](https://www.liveactionzone.com/@jerrictv492403?page=about), you can contact us at the web-page. K.A or Prince
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Frustrating the Opponent
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<br>Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.<br>
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<br>You dictate exactly where the enemy moves, effectively taking control of their army away from them.<br>
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