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Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
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This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
+The Single-Target Tank Killers
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Their primary function is to lock onto an enemy Giant, Golem, or P.E.K.K.A and shred its health pool before it reaches your princess tower.
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However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
+Have a zap or log ready to clear swarms instantly.Place the building in the center to pull the tank across both lanes.A well-timed zap resets the Inferno Tower's damage ramp-up.
+Clearing the Horde
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Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
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Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E.K. If you liked this post and you would certainly such as to receive more information concerning [tower rush](https://bestienetwork.com/read-blog/1387_understanding-the-rock-paper-scissors-mechanic-in-tower-rush.html) kindly visit our website. K.A) in your deck to handle the heavy lifting.
+Defense CategoryPrimary TargetBiggest WeaknessHigh DPS BuildingMelts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin GangSwarm SweeperMassive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
+Making the Final Choice
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Ultimately, the building you select must perfectly complement the other seven cards in your deck.
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Master the placements of both architectural styles, and you will construct an impenetrable fortress.
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