diff --git a/Building the Perfect Deck for Card-Based Tower Rush Games.-.md b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md new file mode 100644 index 0000000..e0d80cc --- /dev/null +++ b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md @@ -0,0 +1,13 @@ +
In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
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Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.
+The Essential Roles +
A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.
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If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
+Include a cheap cycle card.You must be able to stop massive pushes.Balance your average elixir cost. +The Cost of War +
A high average cost (above 4. If you treasured this article therefore you would like to collect more info pertaining to [tower rush](https://video.thedogman.net/@hiramcrookes00?page=about) kindly visit our own web site. 0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.
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If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.
+RoleGood ChoiceFunctionPrimary AttackerBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresCheap RemovalZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker +Refining the Formula +
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
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Do not be afraid to experiment, but avoid changing your deck after every single loss.
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