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It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.
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The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
+Hitpoints and Damage Breakpoints
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However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.
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This single extra shot changes everything. If you loved this article and you want to receive much more information with regards to [tower rush](https://get2knowgod.com/read-blog/52016_how-to-play-tower-rush-on-a-budget-f2p-guide.html) please visit the site. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.
+A +1 King level advantage usually equates to roughly 300-400 extra hitpoints on each Princess tower.This completely ruins enemy 'Bait' and 'Swarm' strategies.Always prioritize donating to your clan.
+Winning Before the Match Begins
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This often induces a sense of 'ladder anxiety' in the opponent, causing them to play overly aggressively to try and overcome the mathematical deficit, leading to fatal mistakes.
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This extra margin for error allows you to focus more of your mental energy on tracking elixir and building massive pushes, rather than panicking over minor chip damage.
+How to Level Up BaseGold-to-XP RatioUpgrading Cards from Lv 1 to Lv 5Extremely High; costs almost no gold and provides a solid chunk of base XPDonating Rare Cards to ClanmatesMaximum Efficiency; provides you with both Gold AND massive Account XP simultaneously
+Prioritizing the Foundation
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It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.
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Base health is the ultimate safety net.
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