From c09d078a2b1652dda26ce1af7b49ae14373d8c9b Mon Sep 17 00:00:00 2001 From: Alana Neblett Date: Mon, 20 Jul 2026 21:11:12 +0800 Subject: [PATCH] Add Building a Spawner Deck in Tower Rush --- Building-a-Spawner-Deck-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Building-a-Spawner-Deck-in-Tower-Rush.md diff --git a/Building-a-Spawner-Deck-in-Tower-Rush.md b/Building-a-Spawner-Deck-in-Tower-Rush.md new file mode 100644 index 0000000..6e2c2e8 --- /dev/null +++ b/Building-a-Spawner-Deck-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
A perfectly constructed Spawner deck abandons the traditional concept of 'pushes' and instead relies on creating a relentless, automated engine of infinite pressure.
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This article details the absolute best cards and strategies required to build the ultimate, unbreakable Spawner deck.
+Choosing Your Huts +
The Goblin Hut is the absolute core of the strategy; it provides constant, annoying chip damage against the enemy tower while acting as a sturdy distraction for ground tanks.
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You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.
+The Tombstone is an excellent cheap addition.If they just used their Fireball on your tower, you have a safe 10-second window to place your new hut.Your goal in single elixir is simply to set up one or two buildings and survive. +Defensive Synergy and Spell Baiting +
Furthermore, these fragile support units act as 'Spell Bait'; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.
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If they drop a Wizard behind their tower to clear your goblins, you instantly Poison the Wizard and the tower simultaneously, gaining massive value.
+Support CardWhy It FitsFlying MachineSits safely behind the river, immune to ground units, forcing the opponent to use spells on it instead of the hutsMother WitchTurns enemy defensive swarms into your own offensive hogs, creating pure, unmanageable chaos on the board +Suffocating the Opponent +
Playing a Spawner deck is not about making massive, flashy plays; it is about slow, methodical strangulation.
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The siege never ends.
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