diff --git a/The-Power-of-Tornado-in-Tower-Rush.md b/The-Power-of-Tornado-in-Tower-Rush.md new file mode 100644 index 0000000..7959e5b --- /dev/null +++ b/The-Power-of-Tornado-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.
+
The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
+The Ultimate Defensive Mechanic: King Tower Activation +
The single most important use of the Tornado—and the primary reason it is included in competitive decks—is the 'King Tower Activation'.
+
The unit will hit the King once, waking him up for the rest of the entire match.
+Mastering the specific Tornado pull tile for every single unit is mandatory.You don't want to help the opponent finish it off.Let their lone Baby Dragon cross the bridge, then pull it to the King. +Clumping and Splash Damage Synergy +
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
+
The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner's axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.
+The Splash UnitHow it WorksThe TargetExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks +Mastering the Geometry +
A bad Tornado will actively lose you the game by pulling a massive P.E. For more information about [tower rush](https://meza-realestate.com/agent/landoncarper1/) look at our page. K.K.A directly onto your vulnerable tower.
+
Spend the hours required to memorize the pull tiles.
\ No newline at end of file