Add Drafting and Deck Building in Tower Rush
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<br>To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.<br>
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<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br>
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Drafting Priorities
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<br>If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.<br>
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<br>Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.<br>
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Never give your opponent a Golem if you haven't drafted a tank killer.Always take the versatile, cheap cycle cards.Ruin their cycle.
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Sabotaging the Opponent
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<br>Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.<br>
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<br>If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.<br>
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The PickYour SelectionThe DiscardFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstSpell vs SwarmTake The LogGive the Skeleton Army
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Adaptability in the Arena
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<br>Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.<br>
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<br>Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.<br>
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