diff --git a/Defeating-Spawner-Buildings-in-Tower-Rush.md b/Defeating-Spawner-Buildings-in-Tower-Rush.md new file mode 100644 index 0000000..cb18007 --- /dev/null +++ b/Defeating-Spawner-Buildings-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Of all the archetypes in the game, none is more universally despised by the casual player base than the 'Spawner' or 'SimCity' deck.
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This guide will teach you the specific anti-siege tactics required to dismantle the spawners and break the infinite wave.
+Heavy Spell Removal +
When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to spawn.
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Always try to clip the enemy Princess tower with your spell when damaging the building to maximize your elixir value.
+Do not use cheap spells (like Zap) on the huts.Hold your counters.The massive damage radius will guarantee a hit on both targets. +Piercing the Waves +
If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.
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By perfectly positioning the Magic Archer on your side of the river, you can shoot through the incoming wave of spawned troops to hit the Spawner building behind them.
+Spawner MistakeHow to PunishOpponent drops a 7-elixir Barbarian Hut as their very first playInstantly rush the opposite lane with a fast 5-elixir push; they will have only 3 elixir to defend and will lose the tower immediatelyOpponent places two huts touching each otherDrop a Fireball perfectly centered to damage both huts and the Princess tower simultaneously for massive value +Breaking the Siege Mentality +
The worst thing you can do against a Spawner deck is play passively and let them dictate the pace of the match.
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Break their buildings with spells, pierce their waves with smart placements, and rush the opposite lane when they overcommit.
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