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The elixir bar is not just a timer; it is the currency that dictates every single interaction on the battlefield.
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To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.
+The Ticking Clock
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In standard gameplay, one unit of elixir is generated approximately every 2.8 seconds; in double elixir overtime, this rate increases to one unit every 1.4 seconds.
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If your opponent plays a card immediately at 10, they are now mathematically ahead of you by one point.
+Keep the bar moving.In double elixir, the leakage happens twice as fast.Punish them.
+Calculating Positive Trades
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The entire goal of defensive play is to execute 'positive elixir trades', where you spend less energy to destroy a push than the opponent spent to create it.
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The game is won by the player who accumulates the highest total 'profit' over the three-minute duration.
+Pro MoveExecutionPulling AggroUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E. In case you have virtually any queries concerning where in addition to tips on how to make use of [tower rush](https://gitlab.rail-holding.lt/tarabadgett650), it is possible to e-mail us on the website. K.K.A across the map until both Princess towers shoot it to death; +3 profitNukingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
+Playing the Math
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You should always know exactly who is 'up' in elixir at any given moment.
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Master the economy, and you master the game.
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