Add Understanding Aggro Management in Tower Rush Scenarios
parent
dbc06501ca
commit
f06f7f98c6
|
|
@ -0,0 +1,15 @@
|
|||
<br>However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.<br>
|
||||
<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br>
|
||||
The Concept of Sight Range
|
||||
<br>If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.<br>
|
||||
<br>As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.<br>
|
||||
They are easier to distract with cannons or teslas.Place distractions closer to them.A fast unit will cross tiles quickly, altering the math.
|
||||
Manipulating the Z-Axis and Hitboxes
|
||||
<br>Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.<br>
|
||||
<br>For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.<br>
|
||||
Targeting MechanicTactical ApplicationDistance RulePlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerAggro Reset on StunIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
|
||||
Practice Makes Perfect
|
||||
<br>Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.<br>
|
||||
<br>Control the aggro, control the arena.<br>
|
||||
|
||||
When you have any issues with regards to where as well as how you can employ [tower rush](https://thrissurhomes.in/author/norrislefebvre/), you'll be able to contact us with the web-page.
|
||||
Loading…
Reference in New Issue