diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..1866449 --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
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In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.
+The Sin of Over-Capping +
Every second your bar is full, you are throwing away potential resources that your opponent is actively generating.
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Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
+Always make a play before capping out.Use a one-cost card to keep the flow going.Maintain the economic pressure. +Over-Defending Minor Threats +
Beginners have an intense psychological aversion to letting their towers take even a single point of damage.
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You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.
+ErrorWhy It's BadMindless aggressionYou instantly lose all your energy and get counter-attackedPlacing everything on one tileA single fireball or poison spell will destroy your entire army instantly +Playing in a Vacuum +
If you know they have an inferno tower in their hand, do not blindly play your giant at the bridge.
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By eliminating these fundamental errors, you will quickly elevate your gameplay above the beginner ranks.
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