diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..2319b41 --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
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The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.
+Heavy Melee Commanders +
The most popular class for beginners is the heavy melee bruiser, designed to absorb insane amounts of punishment.
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You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.
+Tanks are useless against flying swarms.Maximize the value of the skill.Drop them right on top of the threat. +The Ranged Support Class +
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
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You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
+PowerTactical UsageTarget DropUse right before the enemy tower locks on to reset aggro onto a nearby tankMinion GenerationCreate an instant counter-push +Finding Your Playstyle +
Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.
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Once you find the leader that clicks with your brain, stick with them and master every single interaction.
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