diff --git a/Defeating-Spawner-Buildings-in-Tower-Rush.md b/Defeating-Spawner-Buildings-in-Tower-Rush.md new file mode 100644 index 0000000..fe12b4d --- /dev/null +++ b/Defeating-Spawner-Buildings-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Of all the archetypes in the game, none is more universally despised by the casual player base than the 'Spawner' or 'SimCity' deck.
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The psychological toll is massive, often causing players to panic, over-defend the cheap units, and slowly bleed out over three minutes.
+Heavy Spell Removal +
When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to spawn.
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The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.
+It is the ultimate hard-counter to the SimCity playstyle.Track their building cycle.If they have two huts active, the incoming pressure will overwhelm any standard defense. +Piercing the Waves +
The Bowler is fantastic because his massive boulder rolls in a straight line, instantly crushing the cheap spawned troops while pushing back heavier units.
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The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.
+Counter UnitHow to Use ItLinear AoEPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troopsThe Flying MachineFly it across the river safely out of range of ground defenders to snipe the hut directly from the air +Playing Aggressively +
The worst thing you can do against a Spawner deck is play passively and let them dictate the pace of the match.
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Break their buildings with spells, pierce their waves with smart placements, and rush the opposite lane when they overcommit.
+ +Here is more on [tower rush](https://vcs.connecton.co.jp/chastity67d345) take a look at the webpage. \ No newline at end of file