Add Understanding Elixir Math in Tower Rush
commit
c542b785eb
|
|
@ -0,0 +1,13 @@
|
||||||
|
<br>The elixir bar is not just a timer; it is the currency that dictates every single interaction on the battlefield.<br>
|
||||||
|
<br>Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.<br>
|
||||||
|
The Ticking Clock
|
||||||
|
<br>This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.<br>
|
||||||
|
<br>If your bar reaches 10 and you do not play a card for 2. In the event you loved this informative article and you would love to receive more info with regards to [tower rush](http://spnewstv.com/@kristophernevi?page=about) generously visit our site. 8 seconds, you have permanently lost one unit of energy that you can never recover.<br>
|
||||||
|
Protect them fiercely.Play a safe, non-committal cycle card first.Tracking generation is just as important as tracking spending.
|
||||||
|
Calculating Positive Trades
|
||||||
|
<br>If the opponent drops a Minion Horde (5 elixir) and you destroy it instantly with Arrows (3 elixir), you have gained a pure profit of +2.<br>
|
||||||
|
<br>Conversely, if you panic and use a Rocket (6 elixir) to kill a Princess (3 elixir), you have suffered a -3 negative trade.<br>
|
||||||
|
Pro MoveThe MathPulling AggroUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K.K.A across the map until both Princess towers shoot it to death; +3 profitThe Spell Value CheckWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
|
||||||
|
Tracking the Numbers
|
||||||
|
<br>When you are up by 4 elixir, the game is no longer a strategic duel; it is an execution.<br>
|
||||||
|
<br>Master the economy, and you master the game.<br>
|
||||||
Loading…
Reference in New Issue