Add Understanding Aggro Management in Tower Rush Scenarios
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<br>This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.<br>
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<br>This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.<br>
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Vision and Targeting
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<br>Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.<br>
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<br>As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.<br>
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Building-targeting units usually have larger sight ranges.Place distractions closer to them.A fast unit will cross tiles quickly, altering the math.
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Manipulating the Z-Axis and Hitboxes
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<br>Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.<br>
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<br>The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.<br>
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AI LogicHow to Exploit ItDistance RulePlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerRetargetingThe tower will rescan and target the swarm
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Practice Makes Perfect
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<br>Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.<br>
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<br>Control the aggro, control the arena.<br>
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