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Map control is the invisible advantage that dictates exactly when and where engagements happen on the battlefield.
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In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.
+The Ultimate Choke Point
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Allowing the enemy to cross the bridge and spread out into your wider territory is a massive tactical error.
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A single Wizard or Executioner placed perfectly can annihilate a massive swarm while they are clumped together on the bridge.
+Use the river to your advantage.Maximize safe damage.Punish poor spacing.
+Funneling with Buildings
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By placing buildings in specific locations, you limit the available pathing options for the enemy AI.
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You are essentially building a custom trap that the enemy AI is mathematically forced to walk into.
+Arena SectionImportanceThe Center DividePrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gapCenter Base PlacementThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers
+The Psychological Weight of Control
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Every time they try to attack, their units melt at the bridge; every time they defend, they are fighting in your chosen kill zone.
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Do not just play cards randomly on the field; think about the geometry of the arena.
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+To check out more on [tower rush](http://187.189.244.23:3000/marcomill7449) take a look at the web page.
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