To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Drafting Priorities
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
Never give your opponent a Golem if you haven't drafted a tank killer.Always take the versatile, cheap cycle cards.Ruin their cycle.
Sabotaging the Opponent
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
The PickYour SelectionThe DiscardFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstSpell vs SwarmTake The LogGive the Skeleton Army
Adaptability in the Arena
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
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