Add Understanding Elixir Math in Tower Rush
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<br>The elixir bar is not just a timer; it is the currency that dictates every single interaction on the battlefield.<br>
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<br>To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.<br>
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The Ticking Clock
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<br>In standard gameplay, one unit of elixir is generated approximately every 2.8 seconds; in double elixir overtime, this rate increases to one unit every 1.4 seconds.<br>
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<br>If your opponent plays a card immediately at 10, they are now mathematically ahead of you by one point.<br>
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Keep the bar moving.In double elixir, the leakage happens twice as fast.Punish them.
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Calculating Positive Trades
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<br>The entire goal of defensive play is to execute 'positive elixir trades', where you spend less energy to destroy a push than the opponent spent to create it.<br>
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<br>The game is won by the player who accumulates the highest total 'profit' over the three-minute duration.<br>
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Pro MoveExecutionPulling AggroUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E. In case you have virtually any queries concerning where in addition to tips on how to make use of [tower rush](https://gitlab.rail-holding.lt/tarabadgett650), it is possible to e-mail us on the website. K.K.A across the map until both Princess towers shoot it to death; +3 profitNukingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
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Playing the Math
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<br>You should always know exactly who is 'up' in elixir at any given moment.<br>
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<br>Master the economy, and you master the game.<br>
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