1 Drafting and Deck Building in Tower Rush
Armand Lajoie edited this page 2026-07-14 00:53:32 +08:00


To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
The Golden Rules of Picking
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
Always draft the counter to the card you give away.Always take the versatile, cheap cycle cards.Clog their hand with heavy, useless units. The Art of the Bad Gift
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
Draft ChoiceThe KeepThe GiftFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the HutThe Log vs. If you cherished this article as well as you would like to obtain more information about tower rush generously stop by our own page. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready Playing the Hand You're Dealt
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.