Add Defeating Spawner Buildings in Tower Rush
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<br>Of all the archetypes in the game, none is more universally despised by the casual player base than the 'Spawner' or 'SimCity' deck.<br>
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<br>The psychological toll is massive, often causing players to panic, over-defend the cheap units, and slowly bleed out over three minutes.<br>
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Heavy Spell Removal
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<br>When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to spawn.<br>
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<br>The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.<br>
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It is the ultimate hard-counter to the SimCity playstyle.Track their building cycle.If they have two huts active, the incoming pressure will overwhelm any standard defense.
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Piercing the Waves
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<br>The Bowler is fantastic because his massive boulder rolls in a straight line, instantly crushing the cheap spawned troops while pushing back heavier units.<br>
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<br>The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.<br>
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Counter UnitHow to Use ItLinear AoEPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troopsThe Flying MachineFly it across the river safely out of range of ground defenders to snipe the hut directly from the air
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Playing Aggressively
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<br>The worst thing you can do against a Spawner deck is play passively and let them dictate the pace of the match.<br>
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<br>Break their buildings with spells, pierce their waves with smart placements, and rush the opposite lane when they overcommit.<br>
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Here is more on [tower rush](https://vcs.connecton.co.jp/chastity67d345) take a look at the webpage.
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